![]() I never understood what the value of gold was, since you lose it all when you die, but I suppose that changing it into gems is a nice way to use it. These gems allow you to buy minions, change your character name, add a hat, things like that. ![]() There are also gems you find in chests or by killing bosses and also you can buy for gold. It's a bit annoying that it doesn't pause the game when you're comparing your equipped gear with something on the ground, also that if you equip something by mistake - all you need to do is press F to examine and then F to equip - your old piece of gear is gone forever. But otherwise, the loot system is a nice addition. I wish the list of relics you'd unlocked was shown somewhere, and I wish you could see what they did when you opened up the menu.īesides relics, you get gear, seven slots of various equipment with stat boosts, enchantments of various kinds and other buffs. I wish they had lesser effects, but stayed with you. If you manage to get from wave 1 to wave 100 without dying and then lose at wave 101 and lose all of your relics, you can start again at wave 101, but you won't have any of them, weakening you so much that I almost always restarted from very early on in order to 'grind' for relics, which isn't fun. I'm not a big fan of the relic system. You find relics randomly, sometimes in crystal chests, sometimes after defeating a boss or a dungeon, and they can sometimes change your character in significant ways, like adding poison to your attacks, or increasing your attack speed, or giving you a rotating familiar that shoots at your enemies, but you lose all your relics when you die. And the bosses (especially end of act bosses) are big and take much more damage while still being pattern based, for you to have a chance at them. Mashing the 'next wave' key will produce a screen full of monsters with various abilities - mainly reminding me of Diablo (arcane enchantment, electrified, waller, and so forth). The level of difficulty can already be high enough without the addition of turrets you can't see (because they're hidden behind a building) or the weird chest or dungeon that spawns outside of the zone you can walk in, sometimes. Besides that, it's mostly chaos. I find that the random generation and addition of stuff on the map is too chaotic at times. Sometimes you'll find yourself into dungeons where you have 'puzzles' to solve, mostly pushing blocks on tiles and that does little to change the core game loop. You kill them and after a while a boss spawns, you kill that boss, maybe get a cool relic, rinse, repeat, pretty much forever. You press the space bar and waves of monsters spawn into maps, alongside new traps, chests and other oddities. ![]() That being said, a bit of info on classes before you choose could've been useful, I had to go and look at a FAQ to see what classes did. Then you go with no equipment, at level 1, and you kill things. Each class has a skill tree and a different type of basic attack - the pirate will shoot two guns in succession, the marksman shoots arrow, for instance - and I wasn't interested by melee classes. I haven't tried many classes because restarting from the beginning isn't the most fun thing in a game, but I've went with Pirate, then Marksman. Not entirely twin-stick shooter and not entirely rogue-like, there's a bit for everyone in HS. I had a pretty good time with it, so if killing stuff forever to get loot to kill more stuff sounds like something appealing to you, it's probably a safe bet. ![]() It's a pretty enjoyable game with a few weird design decisions and a few annoying bugs here and there. ![]() Hero Siege reminds me of a 2d top-down version of Diablo where all you do is fight wave after wave of monsters. ![]()
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